Cyberpunk 2077: 5 Best Cool Perks, Ranked
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작성자 VP 작성일25-12-04 18:00 (수정:25-12-04 18:00)관련링크
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Players have a lot of freedom in how they choose to develop V's abilities. As V advances through Night City players will gain experience points to increase their overall level and street cred, which as street cred increases more jobs will open to V as their exploits have caught the attention of bigger names in the underground enterprises of Night City. V has five basic attributes: Body, Reflexes, Intelligence, Technical Abilities and Cool. Each of these have their own subsets of different subskills with branching skill trees. It's almost overwhelming how many different abilities the player can spend their perk points, such as in areas of Street Brawling, Crafting, Assault or Hacking to name a small sample of what's available, but a lot of perks mostly offer incremental bonuses to such things so there's low risk of building the character a "wrong" way, but strategic examination of the available options can be used to create an optimal character based on a chosen playstyle. Wanting to make the character a master hacker, invisible ninja or in-your-face brawler and many other types of characters can be created through effective planning. In addition to building up V this way, there are also Ripperdocs all over Night City that for a price will gladly add and switch out various cybernetic enhancements.
With a division in focus between the limbs and the head, this is also a power assault rifle that has increased weapon and bleed damage when fired while running, jumping, and sliding. That makes sense for an SMG or a smart weapon but even with the best perks for any build it's hard to hit anything with the Carmen while rapidly dashing aro
Moreover, acquiring the Pack Mule (Body attribute, Athletics tree), as well as the Mechanic, Workshop (three points), and Cost Optimization (Technical Ability attribute, Crafting tree) perks will make crafting much more efficient. This increases V’s inventory space and improves crafting output through component cost reduction and increasing the rate at which components are gained. Gaining the ability to craft better equipment (such as rare, epic, and legendary) can also be useful, but sticking to uncommon items is efficient enough for quick monetary ga
The Chaos sounds like fun to use, and in many ways it is. After emptying a clip, when the player decides to reload, the gun will change crit chance, damage type, and effect chance. In one clip, bullets can be thermal and in the next, the bullets can be electrical. The name "Chaos" is very appropri
There are three penalties tied to this shotgun and it's fair to be completely turned away by those warnings before ever giving it a chance. Players who overcome their fears about it will find that the reason these penalties are applied is to try and balance The Headsman out, but it's still overpowe
At Level 3, the eponymous Deadeye mode unlocks, greatly enhancing Headshot and Weak Spot damage with no bullet spread, but only when players are above 85% Stamina. It's incredibly useful on its own, but the sub-perks that branch off of Deadeye can further empower players during combat with Handg
Another benefit of upgrading the Cool tree (and all trees) as much as possible is the expanded dialogue and world interaction options only available at lvl 20. But on the way to maximizing the attribute, prioritize picking up these five best Cool perks over others, where possible, to get the most out of the Cool tree as fast as possi
Cyberpunk 2077 is full of side quests in which fans can engage. From missions assigned by fixers to assisting the Night City Police Department (NCPD), V has options. These activities are beneficial to the more than completionists, as killing enemies (where applicable) and Narrative Driven Video Games looting them provides valuable items players can sell. Using the Pack Mule perk (increases carrying capacity by 60), filling up V’s inventory by looting every foe in an area is a great way to acquire a bulk of items to sell to vend
Earlier it was mentioned that all versions of Cyberpunk 2077 are not created equally. During the review it was played on Stadia and a PC that exceeds the specs to run it on Ultra settings. As the previous paragraphs stated this was a positive experience but not without its issues. PC suffered from pop-in errors and visuals bugs for about forty percent of the time prior to the Day Zero Patch. After this patch was installed there were still visual bugs and glitches, but they became significantly more rare. There were other minor issues with textures, but things ran smoothly for the most part. Surprisingly the game didn't crash a single time but there were three separate missions where it didn't register it was completed to progress. Loading the most recent autosave solved the problem so it was more of a minor annoyance than anything game breaking, but ideally the number of times that should happen is zero. The Stadia version surprisingly experienced no bugs, but did suffer from the occasional streaming hiccup and the graphics didn't look as nice on PC, but overall the Stadia's performance was the most impressive and is highly recommended to someone who didn't have a good gaming PC as an alternative to the console version.
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