7 New Tools Tears Of The Kingdom Needs That Weren’t In BOTW
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작성자 AR 작성일25-11-10 01:43 (수정:25-11-10 01:43)관련링크
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For many, the Legend of Zelda series will always be associated with ancient dungeons and temples, usually each with its environmental theme and unique mechanics related to that theme. Breath of the Wild 's shrines were great in their way but fans' fondness for this traditional style has only grown as a result of the absence. That means Tears of the Kingdom presents the perfect opportunity to bring them back and satisfy f
Midna's true form, revealed in Twilight Princess doesn't appear here, instead, her impish design has been honored. As Midna appears to have tattoos herself, making her the perfect subject for a tattoo. The digital Twilight Realm markings on her body are rigid, turning at right angles. Contrasting this with her natural curves and flowing hair makes for a fantastic design. Additionally, the colors stay true to the original game, captured with impeccable det
Meanwhile, Link faces the difficult task of freeing the Divine Beasts , aided in entering each by an invaluable ally and guided within by the spirit of the fallen Champion. Each Divine Beast is plagued by a Blight, a manifestation of Calamity Ganon specialized in tactics that allowed them to defeat their opposing Champion. By defeating these Blights, the spirits of the Champions are able to reassert control of their Divine Beasts, subsequently readying them to fire upon Calamity Ganon in the upcoming battle. They also grant Link a unique power that they wielded in life to aid him on his qu
The Legend of Zelda: Tears of the Kingdom seems likely to follow a similarly open-ended format to the one that made Breath of the Wild the Zelda series' most successful title but there's one thing about the formula it could change for the better. Redditor GoldenTirade certainly thinks so, commenting that they want to see "a postgame/epilogue aside from the main story" in the seq
Often fans like to focus on what a highly-anticipated sequel like The Legend of Zelda: Tears of the Kingdom could add to the original game to make a more fun final product but removing certain elements could be just as fruitful. Redditor DinoRedRex99 certainly thinks so as they emphatically ask for no more weapon durability mechanics in the game unless they "at least make them repairable or somethi
The Korok Leaf is, like the Torch, an item based more around utility than being the weapon BOTW classifies it as. Able to create strong gusts of wind, the Korok Leaf is most often used to propel the many sailing rafts found around Hyrule. By the same token, it can also be used to force enemies backward. Now, with the most recent trailer revealing the existence of new vehicles, it seems more likely than ever that Tears of the Kingdom will improve ocean exploration and sailing. A new version of the Korok Leaf as a tool could easily contribute to this by allowing for the continuous use of sa
The Zora Prince Sidon helps Link to free the elephantine Vah Ruta, piloted by his older sister Mipha. A young Goron named Yunobo is similarly instrumental in Link entering the lizard-like Vah Rudania, piloted by Goron Daruk. The young Gerdo Chieftain Riju aids Link with Vah Naboris, piloted by her ancestor Urbosa. Finally, Rito warrior Teba joins Link in reclaiming Vah Medoh, piloted by master archer Revali. Link completes a task for each ally to secure their aid. This notably includes the retrieval of the Thunder Helm, an heirloom of the Gerudo tribe, from the Yiga clan; in the process, he defeats the clan’s leader, Master Ko
The gameplay demo shows Link attaching a Tree Branch to a rock and an abandoned pitchfork for long-range, more powerful attack weapons. Like Breath of the Wild's campfire-cooked potions and meals, this new Fuse ability will be a game-changer for how Link uses the landscape to his advantage. You can even craft arrows with special abilities. Keese Eyeballs anyone?
One easy way that The Legend of Zelda: Tears of the Kingdom might be able to win over fans is by re-introducing the themed dungeons that were a trademark of the Zelda series for so long. Every game except Breath of the Wild had this dungeon dwelling as a means to gain abilities and weaponry. Whilst Breath of the Wild 's Divine Beasts proved a challenging and unique twist on the formula, the change had fans like Redditor BarbacoaSan lamenting the lack of "old Zelda dungeons with their own them
Catching insects, lizards and other small critters in Breath of the Wild is a matter of careful movements and quick reflexes, as stealth is a key factor in not scaring the small animals away. Meanwhile, the Bug Net is a familiar Zelda tool that nevertheless failed to make it into BOTW . Infamously a Zelda item capable of reflecting magic , its intended use is naturally to help Link capture small creatures, typically insects, for a variety of purposes. If the Bug Net is included in Tears of the Kingdom , it will make doing so much easier, and Voice memories feature as a result, the player would have a greater supply of useful elixir ingredie
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