Review: Grand Theft Auto V
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작성자 QF 작성일25-11-05 21:26 (수정:25-11-05 21:26)관련링크
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"While the first-person mode is definitely the big selling pitch for this edition, Rockstar has made loads of other little improvements – many of which were probably necessary once they decided to add the first-person perspective. Every single texture has been replaced. Get up close to a road or sidewalk and you’ll see plenty of gritty detail not seen in the original version. I booted up my old Xbox 360 edition to make some comparisons and the difference is immediately evid
But once San Andreas was released in 2004, Rockstar adopted a mentality that ended up damaging the vision of an open-world. Unlike Vice City , San Andreas expanded the world size considerably, encompassing three major cities instead of just one. It was a technical endeavor for the Playstation 2, no doubt, but it also drew upon a number of issues that have made the open-world setup more problematic than it did back in the day. Making a world bigger requires many more activities to keep things interesting. Otherwise, you’re wandering around from mission to mission with barely any sort of activity. It might as well be empty space. Changeable topography, different challenges that appear while moving from location to location, these types of things keep that lull between missions away. San Andreas didn’t suffer from that too much, but it brought to light the idea that spreading something out can leave plenty of weak spots in between.
Over two thousand words into the review and it doesn’t feel like we’ve scratched the surface of Grand Theft Auto V. This is a sprawling experience, offering countless activities ranging from practicing yoga to smuggling guns. Playing around in its virtual sandbox is enjoyable enough to fill five game’s worth of playtime, but ignoring all of the world’s amenities and solely playing the missions still puts countless other action games to shame. More still, it features arguably the best story of the series that’s greatly enhanced by the added dynamic of three contrasting protagonists. There’s multiple hyperbolic statements that we could pile on to convey the excellence protruding from nearly every facet of the game (like that one), but all that matters is this: Grand Theft Auto V is both a step forward for the franchise and an amalgamation of the best parts of its previous titles.
"It's not so much in the character models that the metamorphosis is incredible, but more in the environments, richer, more detailed, more dense, and more natural, which has the effect of making the ecosystem and universe of Los Santos more credible. It suffices to get lost in the hills of Vinewood or the side of Sandy Shores to see how the game has grown in stature... This is unheard of. Real
"Stepping out of that alleyway... I drank in San Andreas afresh, and found it just that little bit sweeter. I saw birds in the sky, more stray cats in the alleys; a group of cyclists trundled by at a sedate pace and I caught myself idly wondering if they were friends, before I reminded myself that what I was looking at wasn’t real. Don’t get me wrong, next gen GTA V is not photoreal, or even any more truly alive than the next game, but the illusion is a powerful and enduring o
"Writing reviews for games that have been rereleased a year or two after their debut is often a difficult prospect, as one struggles to find new things to say. It’s telling, then, that I was able to find talking about Grand Theft Auto V‘s improvements so easy, eating up almost a thousand words on detailing all the advancements. More than perhaps any other game out there, GTA V immersive World V could easily have gotten away with churning out a slightly better looking game and calling it a day. That a game could be guaranteed money no matter how slapdash the production, and still go above and beyond what other publishers have done this year, is incredibly laudable, and at least worth a golf clap. Even if you don’t care for the series, one cannot deny the pride Rockstar appears to have in its games. While I’d love 60fps, and could do with the overall controls feeling a little bit tighter, I can’t deny that Rockstar’s put the effort into this one, and it’s one of the few double downs I’d feel relatively confident recommending to those who’ve already played it. That, in itself, is profou
Of course, one of the aspects this series is most renowned for is its music. Vice City sparked a minor resurgence in New Wave, while Grand Theft Auto IV perfectly captured the burgeoning indie scene in Brooklyn at the time. Building off of the presentation and quality of the latter’s soundtrack, V boasts one of the series’ best collections of music. For indie lovers, Radio Broker is replaced by Radio Mirror Park, which features tracks from Twin Shadow, Yeasayer, Health, Neon Indian, The Chain Gang of 1974 and more. The incredible thing is that all of the aforementioned artists are contributing new music to the game. At this point, it’s unclear which were specifically written for the game (ala The Rapture’s "No Sex for Ben" in IV) and which are simply making their debut via the game, but the fact that there’s so many critically revered artists with new music on one channel is astounding. For electronic lovers, there’s Soulwax FM, named after and featuring many remixes from electronic band Soulwax. On the pop side of things, there’s Non-Stop Pop FM which features an excellent blend between current top ten artists like Rhianna, lesser-known ones like Robyn and classic acts like Hall & Oats. Of course, there’s something for everyone with other stations focusing on rap, country, classic rock and more. The amount of care put into curating this soundtrack that could have simply been a collection of random songs is more evidence of how much work goes into even the smallest features of the game.
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