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PlayerUnknown's Battlegrounds: Desert Map Details & New Guns

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작성자 OZ 작성일25-09-20 17:25 (수정:25-09-20 17:25)

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연락처 : OZ 이메일 : sungdanforth@yahoo.com

Although EA would keep to their word with Battlefield V , other titles released by the publisher still kept in these loot box microtransactions. The EA Sports line was rife with them when it came to the hugely popular Ultimate Team game modes, including in FIFA 19 and UFC 3 , while mobile strategy spin-off _Command & Conquer: Rivals _ is plagued by microtransactions - including loot bo


Now onto the new crates themselves. Here is a look (up top and below) at some of the items available in the 2 free-to-open crates. There's an additional one only available during Gamescom that requires the purchase of a $2.50 key to o


I'm at our new @PUBATTLEGROUNDS office in Madison today. The team is working on our desert map. Here's a WIP preview of this new location... pic.twitter.com/ReLbsvwv9A — PLAYERUNKNOWN (@PLAYERUNKNOWN) July 3,


EA needed to have a good year after the savage mauling it received at the hands of fans in 2017. Games such as Star Wars: Battlefront II had been at the front of the video game loot boxes debate, which saw publishers such as EA come under fire for bad business models and potentially even using mechanics akin to gambling in their games. In the end, EA promised to do better with its future releases, and as such would come under a lot of scrut

69BZphRoe8cDespite being in early-access, PUBG is already an overwhelming success. It regularly dethrones League of Legends as the most streamed game on Twitch. It will be seeing a console release on the Xbox One by year’s end, and it seems to have cemented the battle royale arena as a fully-fledged genre in gaming. Major studios are already taking notice, with games like Grand Theft Auto Online and Fortnite adding battle royale game modes of their own. From starting as a mod-of-a-mod to serving as the basis for several major games, the journey this genre has undertaken thus far is already quite incredible. This is really just the beginning though! Who else out there is looking forward to seeing where these games go next?


Valve didn't have an easier time with Counter-Strike: Global Offensive either. CS:GO fight saw bad press after controversy over item-trading and racism from commentators , before Valve managed to annoy the game's community by making CS:GO free-to-play at the end of the year. Given that Steam is going to face some major competition going forwards, it's clear that major change is necessary after a tumultuous y


Added new weapon Mk14 EBR (Enhanced Battle Rifle). Mk14 EBR is a Designated Marksman Rifle that can only be obtained from Carepackages. This weapon is chambered for 7.62mm and sniper rifle attachments

The Mk14 is a semi-auto sniper rifle weapon comparable to the game's current SKS, as another crate-only weapon however, the chances of getting it (and other care package items) is becoming increasingly rare. With the previous rifle add-on (the Groza), soon the game will have to cycle some of these weapons into the regular loot ta

The year of 2009 is shaping up to be one of the more important years of modern gaming. This was the year that saw the birth of many of the current giants of the industry. It was the year that saw the real beginning of the Assassin’s Creed series, the beta release of Mincraft, and was the year when Uncharted 2: Among Thieves released and blew away all expectations. It’s also the year that saw the release of ARMA 2, the game would come to serve as the spawning point for both PlayerUnknown’s Battlegrounds (aka "PUBG") and the battle royale arena genre in general. Upon its release, ARMA 2 was received as a competent, though mostly unremarkable, tactical shooter. Still, it managed to gain a small, but healthy, following thanks to its wide variety of weapons and realistic ballistics. Left to its own devices, ARMA 2 would have faded into obscurity as its player slowly bled away but that’s not quite what happed. See, the SLG game updates also happened to attract a strong modding community, one that would propel it back into the limelight three years later.

In a May 2017 interview with PCGamesN , Brendan Greene, the man behind the "PlayerUnknown" handle, discussed his initial inspiration for the mod. "I’d seen what Survivor GameZ did with DayZ," Greene said. "[…] It was a great event but I couldn’t play in it because I wasn’t a streamer. I thought: ‘Well, I want to do this. I want to play this’. I had a DayZ mod server that I had scripted lots of stuff into and decided I wanted to make a mod. I just thought, ‘Right, let’s try and make a battle royale mod’, and the genre was born." In its initial form, PlayerUnknown’s Battle Royale pitted 25 players against one another in a shared starting area with a cornucopia of gear lying before them. Once the countdown reached zero, the race for life and loot was on! Fun fact: one of the most iconic mechanics of the mod and its successors, the constantly shrinking circle, arose due to Greene’s skill-level as a programmer. "The ever decreasing circle – I couldn’t program squares like it is in the Battle Royale movie," Greene told Rock, Paper, Shotgun in a July 2017 interview . "The code for doing squares that shrink, I just couldn’t do it because I wasn’t a very good coder, right? So I [changed] it to an ever-decreasing circle that sort of moved around inside itself, because that’s how I could do it."

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