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Cloud9 Interview: Karnage, Cotto, Rolex, and Ian Huston

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작성자 YU 작성일25-09-20 17:14 (수정:25-09-20 17:14)

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연락처 : YU 이메일 : adelaidecozart@yahoo.ca

In a May 2017 interview with PCGamesN , Brendan Greene, the man behind the "PlayerUnknown" handle, discussed his initial inspiration for the mod. "I’d seen what Survivor GameZ did with DayZ," Greene said. "[…] It was a great event but I couldn’t play in it because I wasn’t a streamer. I thought: ‘Well, I want to do this. I want to play this’. I had a DayZ mod server that I had scripted lots of stuff into and decided I wanted to make a mod. I just thought, ‘Right, let’s try and make a battle royale mod’, and the genre was born." In its initial form, PlayerUnknown’s Battle Royale pitted 25 players against one another in a shared starting area with a cornucopia of gear lying before them. Once the countdown reached zero, the race for life and loot was on! Fun fact: one of the most iconic mechanics of the mod and its successors, the constantly shrinking circle, arose due to Greene’s skill-level as a programmer. "The ever decreasing circle – I couldn’t program squares like it is in the Battle Royale movie," Greene told Rock, Paper, Shotgun in a July 2017 interview . "The code for doing squares that shrink, I just couldn’t do it because I wasn’t a very good coder, right? So I [changed] it to an ever-decreasing circle that sort of moved around inside itself, because that’s how I could do it."


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That brings us to the end of our list of the biggest publisher fails of the year. It's perhaps not quite as heinous as 2017, but it still shows that some publishers have a serious lack of understanding over what the gaming community wants. Here's hoping that 2019 will prove to be better from a customer perspect

Ever since it parachuted onto the scene, PlayerUnknown’s Battlegrounds has been proving itself to be a force to be reckoned with in the gaming landscape. It’s a meteoric rise not seen since Minecraft made its early access debut back in 2009. With thousands of streamers broadcasting their skills and new players jumping in every day, its popularity is well on its way to rivaling that of the sandbox juggernaut. Where did this kind of game even come from though? New styles of gameplay don’t just spawn from the ether; they all have their origins. In the case of PlayerUnknown’s Battlegrounds and the battle royale arena, it all started with a minor PC shooter called ARMA 2.


Dead by Daylight proved horror multiplayer games still had legs in 2016, and Friday the 13th: The SLG Game Walkthrough kept the momentum going in 2017. Gun Media's faithful preservation of the Friday the 13th horror aesthetic was met with near-universal praise, and while server issues and a choppy launch dulled the luster of Friday the 13th: The Game a little, it still made its way onto most gamers' playlists at some po


Now onto the new crates themselves. Here is a look (up top and below) at some of the items available in the 2 free-to-open crates. There's an additional one only available during Gamescom that requires the purchase of a $2.50 key to o


E Sports are huge and they’re only getting bigger. There are more and more teams like Cloud9 with large rosters of incredibly skilled players, and tournaments are even being aired on television, not just on Twitch or YouTube. Where do you see the major league gaming scene five years from


I'm at our new @PUBATTLEGROUNDS office in Madison today. The team is working on our desert map. Here's a WIP preview of this new location... pic.twitter.com/ReLbsvwv9A — PLAYERUNKNOWN (@PLAYERUNKNOWN) July 3,


Fortnite is something of a unique presence on this list in the sense that it was never really supposed to take the form it has now become known for. The original intent behind the game was to create a co-op sandbox survival experience, and while that form of the game has still found success, it is the existence of Fortnite Battle Royale that sees the game included as a multiplayer standout from 2


Quite simply, Square Enix's conference was a waste of time for everyone involved, with really nothing new to say whatsoever. Games like Just Cause 4 and Kingdom Hearts 3 had bizarre reveals before Square Enix's presentation had even taken place, while those missing E3 2018 games were very obvious in their absence. Fans of the publisher felt deflated when all was said and done, wondering whether some of the biggest projects Square Enix had in the works were in trou


image.php?image=b17kinkyfriend020.jpg&dl=1Ian Huston: I fully expect the gaming and esports industries growing exponentially from where they are today. As gaming and esports become more mainstream culturally, and as the demographic with the highest representation of support for the industry gets older with more disposable income, things will naturally change to scale with the massive dem

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