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Gears Tactics: How to Use Action Points (The Smart Way)

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작성자 UM 작성일25-11-15 22:10 (수정:25-11-15 22:10)

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Tactics’ status as a prequel allows it to further flesh out the overarching Gears story. For example, fans of Gears 5 protagonist Kait Diaz get to discover her father’s origins. The story also serves to further flesh out the COG and Stranded’s relationship and explain why, even following Gears of War 3, things are so icy. Aside from fleshing out the Gears universe, Gears Tactics’ story stands on its own. Gabe and his companions have strong chemistry from start to finish, though it does take a while for their gruff personas to soften up. Though many of the revelations may not be that surprising to longtime fans of the franchise, there are enough twists and turns to keep players on their toes. Ukkon, Tactics’ main antagonist, may not be as physically intimidating as RAAM or Skorge, but he does pack more personality than them or any of the franchise’s other signature villains, besides Myrrah.


Among the many turn-based tactics staples adopted by the adaptation is the action point system. What can be done on a turn is capped by each soldiers pool of points that must be divvied out between movement orders, weapon attacks, and the use of special skills. While fairly intuitive to more experience players of the genre, the new players coming to the game from the third person shooter forerunner may find themselves a bit overwhelmed by what, on the surface, looks like a fairly restrictive system. While there is certainly enough in-game time to self-teach the finer details of action points, this guide aims to arm new players with a run down on how to best use the action points in combat. From movement and positioning to the basics of point management, this guide gives new players all they need to make their team into an efficient locust-killing mach


W_01055_R.jpgThe new take on the series has landed with mostly favorable reviews , applauding its commitment to a complete gameplay overhaul. Here are five of the best things about the new game, and five of the wo

Other than a brief foray into the Pop! figure world, Www.Strategyessays.Com Gears of War has always been a third-person cover shooter. Across all six entries so far, players have come to expect Gears games to play a certain way. Slide into cover, pop up and blast the grubs. Despite this, Gears is a franchise with tons of potential in different genres, which is something Splash Damage hopes to take advantage of with Gears Tactics. Embracing the turned-based strategy genre, Splash Damage has created a new type of Gears game that aims to blend this genre with the franchise’s roots. Is Gear Tactics another excellent addition to the franchise or does it need more time at boot camp?


While Gears has never relied too heavily on complex characters or deep storylines, the squad of Tactics is still disappointing. They act like stock muscle-heads, but in a less fun way than the classic franchise t


The gore is here as well, with even the famous executions system being present in a new innovative way. The gruesome aspects of the game make this feel like Gears game while still offering a completely new gameplay sys


While Gears Tactics doesn't have the mod support XCOM 2 has, there are a few mods on the market that can improve or change the game. Most of them have to do with rebalancing weapons, spawning more enemies in missions, and changes to loot boxes. These mods can either be to make the game easier or harder, depending on which


The first thing to be prepared for, in any turn-based tactics game and in Gears Tactics specifically, is a lot of repositioning. At the heart of the game is the back and forth of risk and reward that is the flanking system. Getting around enemy cover allows for some juicy opportunity for clean hits and solid damage, so don't be afraid to burn a point or two rounding the field to get an angle on opponents. With that being said, it is equally important to have an exit strategy in mind. Flanking will often come at the cost of wading deeper into the enemy's front lines, meaning an elevated danger of getting swamped and flanked. Be prepared to get in and out in the same breath, or at least be braced to take some damage in exchange for dishing some out. Consider whether the cost is worth it: can you eliminate an enemy with a flank move? What kind of cover can you get behind to mitigate any coming swarming? The key takeaway here is be prepared to burn a point on manoeuvering. Do not get stubborn about planting and shooting - damage and suppression is appealing, but if the cost is losing strategic ground or getting surrounded, it will just not be worth the couple of extra shots staying in place affo

Gears’ strong history of delivering stellar presentations remains intact with Gears Tactics. Though the perspective is different and the action turn-based, Gears Tactics looks fantastic. Splash Damage has managed to provide a presentation that looks and sounds the way a Gears game should. Whether it’s the violent growls of the Locust, the sounds of a chainsaw revving or the brutal popping sound a head makes following a headshot, the presentation perfectly captures the essence of the franchise. Though it may not have the close-up shots of a shooter, Gears Tactics still features plenty of detailed textures and models for players to admire, particularly in the menus. A suite of features allows players to extensively customize the visual experience on PC. Meanwhile, plenty of accessibility options exist to ensure that whoever wants to enjoy Gears Tactics can. It’s another fantastic Gears game to look at and listen to.

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