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Red Dead Redemption 2 Forces You to Slow Down and It's For the Better

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작성자 GF 작성일25-11-20 08:37 (수정:25-11-20 08:37)

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연락처 : GF 이메일 : elliot_baca@yahoo.ca

Now, while I enjoy that Red Dead Redemption 2 has built in so many things that force you to slow down, I think it's important to note that this probably isn't something I would want to see from every video game in existence. Trust me, I enjoy how streamlined most other games are now as much as the next guy. But in Red Dead Redemption 2 , I think I've started to see early on in my playthrough the larger purpose that Rockstar has with all of these added elements to the game.

One of the biggest additions in Red Dead Redemption 2 revolves around the Van der Linde gang's camp, which shifts locations at certain points throughout the game's story. The camp essentially will act as your home base throughout Red Dead Redemption 2 , and aside from interacting with other members of the gang like John Marston and Bill Williamson, you can also load up on supplies such as ammo, food, tonics, and more.


While more money and better drop rates may sound tempting, players should keep in mind that every action in the world of _ Red Dead Redemption 2 _ comes with a price. Often, quite literally. In the same way that the _ Grand Theft Auto _ series has treated crimes within its cities, _ Red Dead Redemption 2 _ makes sure to punish offending players by sending lawmen and designating players with the "Wanted" label, which can be paid off via bribes. These are likely to occur more so in populated towns, but even along the lonely trail, NPCs might witness a player’s deed and speed off to report the crime. Players can choose to try and stop the witness by either threatening them or by taking them out through more violent means. This brief encounter is a simple, yet effective detail that provides a genuinely fun feeling of panic. And ultimately, that is what _ Red Dead Redemption 2 _ does b


Red Dead Redemption 2 brings with it new realistic gameplay mechanics for maintaining Arthur’s well-being. Failing to eat for a few hours results in Arthur becoming hungry and sluggish. Horses must be groomed and cared for in order to be most effective for speed and travel. While this sim-style element might seem like a chore, it ultimately aids in pulling players into the world and grounding their experience with a sense of real

With so many different facets to the gameplay and interacting with the environment, the number of systems and mechanics at play in Red Dead Redemption 2 is staggering, and palworld Feybreak update in some instances can even sound a little overwhelming. However, after having hands-on time with the game and first-hand experience with these mechanics, these touches truly feel like meaningful ways to make Red Dead Redemption 2 feel alive and dynamic, for the players that really want to go deeper into it. As Rockstar emphasized to us during the demo, these more survival-driven mechanics aren't meant to feel like "chores" that the player has to do -- they're optional -- but instead to develop that idea that Arthur is truly a part of this world and more than just a vehicle for players to explore what it has to offer.

Having now played the game for many dozens of hours, these are just a few of the tips and suggestions that I have for players looking to get the most out of Red Dead Redemption 2 with the game's launch today on PS4 and Xbox One. By no means are these essential tips for completing the game, given how massive and open it is for players to experiment and play how they like, but they should be helpful in uncovering every inch that Rockstar's most immersive world yet has to offer.

There is a lot to discover in Red Dead Redemption 2 , and this is a game that is meant to be taken in slowly. The game's opening (purposefully) takes a bit of a slower pace than some might expect, and a vast amount of that is intentional to allow you to take in the various mechanics and abilities at your disposal when interacting and exploring this world.

By forcing you to slow down and complete duties that seem lackluster, you slowly start to feel more present in this world and grow closer to your own version of Arthur. If Red Dead Redemption 2 was just all about riding around the West and shooting up saloons with your revolver, you'd likely feel disconnected from your avatar. The game then just becomes a power trip and the character that you end up playing is just an amplified version of your own wants and desires. Doing simple chores though such as chopping wood, skinning animals and dragging them back to my horse, and donating to the gang's larger pool of money has made me feel more of a bond with Arthur than any other character I've played as in recent memory. My bond with the character thus far has been established in these small moments, not the large ones.

What's worth noting though is that I don't think what Rockstar has done with these ideas is really all that revolutionary by any means. No: instead, they've just leaned into these things that other developers would certainly stray away from for the reasons that I've already heard many complain about this weekend -- it ends up being too slow and too boring. However, Rockstar knew before release that Red Dead Redemption 2 would sell millions of copies no matter what they did. This notion allowed them far more experimentation and more willingness to take chances compared to what other studios might attempt. For the most part, I think it's an experiment that has worked to Red Dead Redemption 2 's benefit so far.

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