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10 Things PlayerUnknown's Battlegrounds Still Needs to Fix

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작성자 PE 작성일25-09-21 16:10 (수정:25-09-21 16:10)

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연락처 : PE 이메일 : desireecarpentier@gmail.com

The year of 2009 is shaping up to be one of the more important years of modern gaming. This was the year that saw the birth of many of the current giants of the industry. It was the year that saw the real beginning of the Assassin’s Creed series, the beta release of Mincraft, and was the year when Uncharted 2: Among Thieves released and blew away all expectations. It’s also the year that saw the release of ARMA 2, the game would come to serve as the spawning point for both PlayerUnknown’s Battlegrounds (aka "PUBG") and the battle royale arena genre in general. Upon its release, ARMA 2 was received as a competent, though mostly unremarkable, tactical shooter. Still, it managed to gain a small, but healthy, following thanks to its wide variety of weapons and realistic ballistics. Left to its own devices, ARMA 2 would have faded into obscurity as its player slowly bled away but that’s not quite what happed. See, the game also happened to attract a strong modding community, one that would propel it back into the limelight three years later.


Dead by Daylight proved horror multiplayer games still had legs in 2016, and Friday the 13th: The Game kept the momentum going in 2017. Gun Media's faithful preservation of the Friday the 13th horror aesthetic was met with near-universal praise, and while server issues and a choppy launch dulled the luster of Friday the 13th: The Game a little, it still made its way onto most gamers' playlists at some po


I'm at our new @PUBATTLEGROUNDS office in Madison today. The team is working on our desert map. Here's a WIP preview of this new location... pic.twitter.com/ReLbsvwv9A — PLAYERUNKNOWN (@PLAYERUNKNOWN) July 3,


There's no clear reason not to include this feature, and it will make players coming from other third-person shooters like Metal Gear Solid V and Splinter Cell: Black List more comfortable with the contr


Once a tourist destination featuring the largest casino in the region, Pecado continues to thrill players to this day with its mix of high-value loot and dangerous sightlines. Aggressive players will immediately loot the Arena and Casino, but savvy players should check out the 4 story hotels between t


Ian Huston: The most tangible differences in favor of PUBG on PC/console against its mobile counterpart are the controls facilitating easier aiming. However, the infrastructure of mobile has been way ahead of the PC/console versions with its skins and ranking system. Honestly speaking, there is no need to play the game differently and all of the strategies are able to be executed without any compromi


Settings like Foliage and View Distance also lack clear information about how the different levels affect what's seen in the game. Players should be clearly told if these settings will reduce quality of whats seen or if they reduce the draw distance of obje


Currently referred to as the R45, the new revolver is a six-shot, desert map replacement for the R1895, chambered for .45 ACP ammo. Unlike the R1895 it replaces, the R45 will not support a suppressor, though you will be able to add a red dot sight to improve your aim. And another differentiation from the R1895 is the use of speed loaders, enabling you to load all six rounds simultaneously, greatly accelerating reload times, putting the R45's reload speed more in line with other PUBG pist


Currently, PUBG allows players three aiming modes in both first- and third-person SLG game news modes. By default, players will have a loose aim, holding the right mouse button will tighten their aim somewhat, and clicking the right mouse button once will aim down their weapon sig


Now onto the new crates themselves. Here is a look (up top and below) at some of the items available in the 2 free-to-open crates. There's an additional one only available during Gamescom that requires the purchase of a $2.50 key to o


File this one under "could have been multiplayer game of the year just a few years ago." Ubisoft's For Honor takes multiplayer combat to the extreme, featuring one of the most nuanced and complicated battle systems in the genre, coupled with an eye for historical accuracy that rivals even the Assassin's Creed series. For Honor 's single-player campaign is worth mentioning as well, as it houses some of the best writing and level design in the multiplayer genre and should be a blueprint for those who come after it in 2


PlayerUnknown's Battlegrounds ' crate and key system isn't supposed to come until the game launches in full but of course, money talks so it's coming NOW. According to Greene and the devs, it's for testing but they're selling items already for real cash so take that for what you will. The goal is to provide a "healthy economy" after launch to keep monetizing the player base for future updates and content additions (like the two in-development maps). All the items are cosmetic only and should not affect gameplay. Still, microtransactions during early access are tough to swallow, especially for a game that's selling so well right now. The other concern is that because the in-game cosmetics count as Steam inventory items, players can sell for real-world cash which can lead to skin gambling/market issues like CS:GO had to deal with recen

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