I Can't Help But Worry About The Resident Evil 4 Remake
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작성자 FV 작성일25-11-15 22:11 (수정:25-11-15 22:11)관련링크
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Given the trajectory of Capcom’s admittedly stellar remakes thus far, I’m unsure it will do such a thing. It could be the opposite, with reimaginings of Resident Evil 2 and 3 opting to trim the fat in favour of tightly executed scares and chaotic action instead of giving us time to stew in our own horrific, b-movie circumstances. Compared to everything that came before it, Related Homepag Resident Evil 4 was a completely different beast. It took the clunky controls of the franchise and morphed them into a third-person shooter experience that felt deviantly modern by 2005 standards. It wasn’t afraid to push boundaries, setting the bar so high that I’d argue the genre is yet to surpass them even to
Princess Zelda’s new look could be little more than an aesthetic makeover, but that would cheapen what her character is capable of, especially given how much room she’s given to shine in Breath of the Wild. While she’s seldom seen outside of flashbacks and cutscenes, watching her initial reticence to Link ’s presence and how it evolves into a willingness to confide in the Hero of Time as a lasting companion is emotional to watch, especially once we become aware of everything Zelda has lost and seeks to regain while keeping Calamity Ganon at bay. She’s the integral fabric of this narrative, while Link is the weaver who joins all of these incoherent threads together.
As much as I love them, flashbacks simply don’t facilitate an approach like this. They’re an elusive manner of storytelling by design, providing brief snapshots of memories as we’re left to fill in the blanks for ourselves. It informed the overall tone and thematic delivery of the last game, but now that enigmatic atmosphere has subsided, it’s time to commit to something more definitive.
Though Resident Evil 4 has yet to be officially confirmed, these revelations linking the Nemesis to Resident Evil 4 come at an interesting time given the rumors abound. It could appear out of place to suddenly make a significant link between the Nemesis and Resident Evil 4, unless perhaps Capcom has something relevant stirring in the
Don’t get me wrong, Leon in Resident Evil 4 isn’t to be trifled with, but even as the game enters its final act, Capcom keeps finding new horrors to surprise you with. Upon entering Umbrella’s labs, we stumble upon the Regenedors for the first time. These horrific, grey-skinned beasts are initially unstoppable, marching slowly toward you as otherworldly growls leave their infected lips. The only option is to run, or open fire and pray there is some way to bring this thing down. There isn’t, not until you come across the thermal scope and uncover the secret behind its impossible power. Scares force you to think smartly and find immediate solutions, instead of pulling out your shotgun and blowing your problems a
That said, why actually bother? Umbrella’s downfall happens in a spin-off game and not even Capcom was all that interested in telling this story. By _ Code Veronica _ , it’s clear the series wanted to move on from Umbrella. Come _ Resident Evil 5 _ , Wesker’s more or less taken over as the face of the antagonists. Keeping in mind how much extra focus antagonists like Birkin and Nikolai were given in their remakes, it’s perhaps safe to assume that _ RE _ wants a face for their villains, not just a societal concept. It’s a bit disappointing considering how critical _ Resident Evil _ is of big pharma and capitalism, otherw
This didn’t feel the same in Resident Evil 3 or Village, due to a forgiving focus on action and campaigns that were so short that you never had enough time to feel overwhelmed. You’re on a relatively linear track of varying locations and setpieces, meaning Ethan Winters and Jill Valentine never feel lost or alone amidst foreign circumstances. They’re also armed to the teeth, so zombies and werewolves that would feel like the end of the world to a normal civilian are little more than pesky obstacles to our unstoppable her
I’ll likely write an article defending Breath of the Wild’s use of flashbacks one of these days, but for now I want to focus on the sequel and how it should do away with them. The first game’s ending sees us return to the present day, with Link and Zelda embarking on another trip across the land to reunite with friends and mourn the loss of their loved ones. Things are returning to normality, at least until another threat emerges in Breath of the Wild 2 and once again throws everything into disarray. So when Calamity Ganon (or whoever is in that spooky cave) rears its head once again, I want the narrative that follows to take full advantage of the present day.
With Resident Evil Village opting to retread this sacred ground and falling short in the process, I’m worried that a full remake might fall to the same fate, but considering the trend of Resident Evil remakes, I imagine it’s going to happen whether we like it or not. Now don’t get me wrong, I can’t wait to see what it does with Leon’s journey on the new, more powerful consoles, but I also don’t want to come away from it feeling underwhelmed, to feel that perhaps the past should have been left exactly where it belongs. Only time will tell, but right now, I remain unconvin
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