Satire is Just as Important as Pride within the Games Industry > 기사제보

본문 바로가기
사이트 내 전체검색


기사제보

광고상담문의

(054)256-0045

평일 AM 09:00~PM 20:00

토요일 AM 09:00~PM 18:00

기사제보
Home > 기사제보 > 기사제보

Satire is Just as Important as Pride within the Games Industry

페이지 정보

작성자 FW 작성일25-11-18 01:47 (수정:25-11-18 01:47)

본문

연락처 : FW 이메일 : stewartmata@hotmail.co.uk

Yesterday evening (December 1st, at the time of writing this) was the night of the annual Game Awards show, a lavish live-streamed spectacle where the best and brightest of the video games industry gathered in Los Angeles - in order to receive awards voted on by industry peers and journalists, celebrating the year in gaming. It was a good night for big-name hits like Uncharted 4: A Thief's End , the reboot of DOOM and Blizzard's mega-selling team shooter **Overwatch ** , as well as respected independent titles like That Dragon Cancer - and it was a chance for those in attendance to show off all-new trailers for upcoming tit


When it comes to the many Marvel heroes and villains to choose from, Marvel Rivals even has similar gameplay elements, as Overwatch -like characters are mixed in with new ones. Some are more noticeable than others, which is a good way for Overwatch players to get into Marvel Rivals by having a sense of familiarity with a character that might be similar to their favor

Not all would be resolved with this one change, though. There still is the fact that the title is woefully light on content. With no customization, outside of cosmetics, there is no true feeling of ownership over a hero and how they play. With no perks to tweak, no loadouts to worry over, and no sense of player investment, the game lives and dies by its modes. Sadly, these are currently lacking.

There are certain characters in Overwatch that lose their effectiveness when solely used for Genji Guide 2025 killing, and Reinhardt is firmly in this camp. If you've spent any time watching or playing Overwatch, you'll recognize this massive sheild and hammer wieldimg knight from a mile away. Reinhardt is one of the lucky few characters that has two distinct weapons, one offensive and one defensive. His Rocket Hammer does massive amounts of damage to anyone who falls inside of a given swing, though it should be noted that these swings are exceptionally slow in the grand scheme of things. In addition to the Rocket Hammer, Reinhardt also utilizes the Barrier Field, his iconic light shield that can reflect up to 2000 hitpoints before retracting. Not only does this shield automatically retract when it runs out of HP, but it also recharges when it's not in use and Reinhardt is much slower when using it. For these reasons, it's best to save up your shield for when you're right on top of a payload as a member of the attacking team, as this is where the Barrier Field is easily the most effective.


The skies are a nightmare for ground-bound heroes if Iron Man is in play, thanks to his ability to fly combined with the powerful weapons built into his suit. If he activates his Armor Overdrive, his repulsor blasts become explosive, which, paired with his fast aerial movements, makes him an overpowered character at times and a menace to the online commun

Blizzard is known for bringing the quality, for taking existing genres and perfecting it. It doesn't take a genius to see that they have some fantastic designers over there who earn every penny they are paid. Every franchise is synonymous with being the best in the trade. So, when they said they were going to try their hands at the shooter, it seemed like a sure thing and now Overwatch is undeniably popular, with even Amazon running out of copies.

This isn’t a first for the video game industry and it’s certainly not one that should be heralded as anything but a pleasing distraction from the ample drone of marketing claiming x, y, z and so on. It certainly helps alleviate the noise of timed exclusivity, pre-order incentives and other aspects pertaining to financial agendas as opposed to…the love and joy of the medium. But the issue I’m meaning to deviate towards is not what trailers are meant to feature or even represent - developers/publishers are perfectly fine with detailing the abundance of content and activities players can get invested in or may even benefit from if they choose to go down a specific route.

In truth, when a twenty-one character game is broken down to working to counteracting the powers of one character, that character is busted. Again, it is possible to take him down. This is understood. However, it requires more than a little luck or working with the sole purpose of gaining a few seconds of respite before the character respawns. Anyone who doubts that this character is broken only needs to witness the play of the game at the end of each match. If Bastion is on the field, it's him. The replay is typically the winning player mowing down a couple of hapless enemies in less than a second for having the audacity to wander near the capture point.


In a way, Cloak & Dagger can be considered a more balanced version of Moira, because they don't have an attack in one hand and healing power in the other that can be alternated at any time. Instead, Cloak & Dagger force the player to think tactically and swap between the characters for either damage or rejuvenat

댓글목록

등록된 댓글이 없습니다.


회사소개 광고문의 기사제보 독자투고 개인정보취급방침 서비스이용약관 이메일무단수집거부 청소년 보호정책 저작권 보호정책

법인명 : 주식회사 데일리광장 | 대표자 : 나종운 | 발행인/편집인 : 나종운 | 사업자등록번호 : 480-86-03304 | 인터넷신문 등록번호 : 경북, 아00826
등록일 : 2025년 3월 18일 | 발행일 : 2025년 3월 18일 | TEL: (054)256-0045 | FAX: (054)256-0045 | 본사 : 경북 포항시 남구 송림로4

Copyright © 데일리광장. All rights reserved.