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Cyberpunk 2077: How Many Acts

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작성자 TF 작성일25-12-04 22:29 (수정:25-12-04 22:29)

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Feline Footwork simply increases players' movement speed and Mitigation Chance while crouched by 15% each. A bit faster crouched movement, and taking less damage while crouched, is certainly not bad, but players ought to pick this perk up for its sub-perks and for access to the Ninjutsu perk – which unlocks crouch-sprint


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getfile.aspx?id_file=599649809The Style Over Substance perk is one that benefits throwing weapon builds , and serves as the capstone to the throwing weapon branch of the Cool skill tree. When selected, Style Over Substance makes all throwing weapon attacks guaranteed to be Critical Hits, as long as they are thrown while V is dodging, dashing, sliding, or crouch-sprint


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This will lock V into what is seen by most in the community as Cyberpunk 2077’s bad ending , and players can continue through until they are faced with a final decision in Where is My Mind? Where V must choose to [Sign Contract] or [Refuse to Sign] , each of them has a different variation of the Devil ending.


Of the six attributes in Cyberpunk 2077 Cool perks tend to be the most focused on enhancing stealth combat and V's ability to use Handguns and sniper rifles. The best Cool perks are those that give V the best buffs for these playstyles, or cyberpunk2077hub.Com those that unlock access to game-changing sub-per


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At Level 3, the eponymous Deadeye mode unlocks, greatly enhancing Headshot and Weak Spot damage with no bullet spread, but only when players are above 85% Stamina. It's incredibly useful on its own, but the sub-perks that branch off of Deadeye can further empower players during combat with Handg


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By doubling the number of pellets, the damage is doubled right away. Then factor in that this is a power weapon and any missed projectiles will ricochet back. Top this off with bleed and dismemberment effects. This all adds up to shredding anything within a few meters. In close-quarter rooms, there isn't a better choice in the g


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Though it isn't strictly described as a third act for Cyberpunk 2077 , the Phantom Liberty expansion effectively counts as one. Considering that the base game is around 25 to 40 hours long, and Phantom Liberty takes around 13 to 20 hours to beat, it's like the game's length was increased by


Some gear, like the Optical Camo cyberware, lets V turn practically invisible for a few moments, while other gear can enhance V's shots and Quickhacks while undetected. Ninjutsu is one of the few that enhance V's ability to move while undetected, letting players complete stealth missions faster and take advantage of sneaky opportunities without worrying about being s

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