Gears Tactics Review:
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작성자 UQ 작성일25-11-15 22:21 (수정:25-11-15 22:21)관련링크
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It is also important to note that not all cover is the same. Some cover is made out of wood or other destructible material which means if that cover takes enough damage it will break and leave your unit vulnerable. Metal cover and other indestructible covers are preferred as players can safely hide behind them without the enemy being able to break thro
There are also different sizes of cover. Short cover allows players to shoot over the top of the cover but leaves them more vulnerable to attacks. Tall cover completely protects the player from frontal attacks, but only allows players to attack around corners and not over the top of co
Even though Gears Tactics struggles with delivering a consistently engaging story, it never fails in delivering entertaining gameplay. Each Gears Tactics mission plays like an XCOM level with a Gears of War skin, with players selecting their squad and then completing a variety of objectives while having to account for enemies, status effects, and environmental hazards. Anyone expecting to just run head-first into encounters will have a hard time, as the game does require a genuine strategy for players to make it through most of the levels and enemy encount
At the end of the day, Gears Tactics transitions the series into a new genre admirably well. Although there is much to be desired regarding mission variety and replayability, the developers did a great job interweaving classic Gears Combat upgrades and weaponry into a tactical format, making for a positive experience over
In addition to these universal options, players can effectively use skills to boost and stretch skill points. Each of the five classes have skills that add much-needed action points. For example, the Sniper's chain Shot skill will award the shooter AP for hits; the Support can use Empower to grant bonus points to a squad-mate get their own points for reviving a friend with the Encourage passive ability; and the Vanguard's Breach skill gives a point to any soldier canny enough to bring down a breached enemy. Spend some time exploring the skill trees to suss out what options will generate the most action points without costing on combat skills, and think about this when setting up team composition - it may be worth having a Support who, while not a damage dealer on their own, can keep every other soldier firing that bit longer with bonus AP. More points means more gunfire - keep the heat up and the battle is the player's to
The weapon applications are similarly impressive. Torque Bows, Longshot Snipers, Gnashers – they all hurt just as much as they did in the originals. Even the unique Active Reload mechanic is (somewhat) emulated via the "fast fingers" perk for the Sniper class. Seeing the wide array of Gears weapons in action from a birds-eye view is pretty fr
The game also, surprisingly, doesn’t have much to do once the credits roll. Outside of Veteran Mode, which does tweak the formula with modifiers, there are no additional multiplayer or co-op modes to jump into. For a franchise that built itself on robust multiplayer and co-op options, Gears Tactics feels light on modes. While it may focus too much on side quests, it makes up for it with solid gameplay. Like a traditional tactics style game, Gears Tactics is played from a top-down perspective with players taking turns to maneuver around the map, attack and set up tactical positions. During your turn, each character gets three actions to move, take cover, fire on enemies, set up overwatch, use abilities or execute downed enemies.
Though the standard three action points each character has available can feel quite limiting, it is helpful to remember that there are several ways to get more out of each point. One way to do this is to take full advantage of cover. In Gears Tactics , ending a movement action in cover will reduce the point cost, meaning that it is wise to plan moves from defensive point to defensive point to make the most of movement. Additionally, take full advantage of the execution mechanic: finishing off a downed enemy will award the executioner's squad an action point, adding some much-needed versatility. Take full advantage of this, clearing the field of executable enemies if it is possible without throwing a soldier into the o
As mentioned before, each unit has a set number of actions they can take in a single term, and these actions are defined by action point. Points can be spent on moving, shooting, throwing grenades, and using abilities. When using an action a certain number of points will be used up, however by performing an execution on an enemy, a player regains action points. Theoretically, if a player chained multiple executions their turn could last fore
Wretches are a more volatile class that, while still weak in terms of hits they can take, they will rush friendly units and attack with melee attacks. Overwatch is best used against these enemies as they will never attack from far off and will always try to get as close to the player as possi
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