Best Divinity: Original Sin 2 Mods > 광고문의

본문 바로가기
사이트 내 전체검색


광고문의

광고상담문의

(054)256-0045

평일 AM 09:00~PM 20:00

토요일 AM 09:00~PM 18:00

광고문의
Home > 광고문의 > 광고문의

Best Divinity: Original Sin 2 Mods

페이지 정보

작성자 HA 작성일25-11-15 21:21 (수정:25-11-15 21:21)

본문

연락처 : HA 이메일 : lupethielen@comcast.net

Venom rune weapons directly boost the bonus Poison damage. This can be great on a character that is building around attacks like Venom Coating and Siphon Poison. With so much Poison potential, it would be best to put these runes on an Undead character that can heal themselves with excess Poison surfaces. The Mystical Frame powers seem to be a bit more unfocused. A single point of Perseverance is great for restoring armor, but additional points aren’t as amazing. Having both Summoning and Necromancer is spreading a bit thin, though it can lead to very strong boosts to Raise Bone Widow and Totems of the Necroman


Corpse Explosion (1 Necromancer, 1 Pyrokinetic): detonate a corpse to deal high Physical damage. You won’t be as powerful as an Intelligence-based mage, but your Warfare investment will make this reasonably str


Equalise (3 Polymorph): Redistributes all armor and health to everyone equally. This can be used defensively to heal up weakened allies, and also rob armor and health from the enemy. Can be very situational, but a great tool in boss fig


Essentially, players who want a Pyrokinetic-focused character might want to start with the Wizard. They gain the Skills Searing Daggers, Ignition, and Fossil Strike (Geomancer) on the get-go - providing players with both melee and long-range fire options. The Pyrokinetic Skill Tree already boasts easily accessible Skills to characters as well - such as buffs (Haste, Peace of Mind), or a mean Fireb


For Talents, go for The Pawn to increase movement, Savage Sortilege for criticals (most of Polymorph are actually spells), and Living Armor for extra protection versus Magic damage. If you are using Gift Bags, consider Indomitable and Gladiator for more defenses. Bigger and Better and All Skilled Up are great for when you have spare Talent poi


As far as skill goes, the Scoundrel category offers a lot of diversity and a lot of mobility. On top of the starting skills of Adrenaline, Throwing Knife, and Backlash, some solid early picks for the Rogue are Gag Order and Rupture Tendons. These two work together to fill in what are some of the small gaps in the class; Gag Order allows magic users to be silenced, allowing the player to cut down on a primary source of ranged danger and level the field into a physical fight, while Rupture Tendons causes ongoing damage while the effected enemy moves, punishing any pursuit of the rogue. On top of this skill set, it can be helpful to grab a handful of skills from Huntsman, like First Aid and Tactical Retreat, to help bump up the Rogue's mobility that little bit furt


Skin Graft (3 Polymorph): Resets all of your cooldowns. This is powerful on its own but becomes even crazier on Fane, whose special Time Warp allows an instant second turn (though for 1 Source point, and another for Skin Graft itse


In turn, the classic Rogue Class fits the Scoundrel archetype perfectly in the early game. They come with Throwing Knife, Backlash, and Adrenaline - all perfect to boost AP usage in both long-range and close-range. Likewise, a more playful Scoundrel comes with the Shadowblade with its Backlash, as well as Chameleon Cloak (Polymorph) and Chicken Claw (Polymorph), perfect to capitalize on the invisibility-sneak combo. Given the high-damage output of Scoundrel, their basic 1AP Skills (Backlash, Chloroform, Cloak, Nintendo Direct 2025 and Dagger) become perfect for magic users who need a bit of flexible melee options as w


The go-to weapon for the rogues is the dagger. The exceptional mobility provided by the class makes them uniquely suited to maneuvering around enemies to get the big pop of extra damage from a backstab. Simply move into the radius behind the chosen enemy (depicted as a triangular field with a dagger icon) and attack as typical. It is important to note that not all abilities benefit from the backstab position - check to make sure that the chosen attack makes use of the boost to ensure that AP and recharge time are not being wasted. Rogues can also be quite effective at a distance, but many scoundrel skills rely on being up close, so it can be wise to just keep a ranged weapon on hand for a tight situat


While the Rogue does not typically excel in the center of a brawl, they are incredibly adept at picking targets and isolating them. Try to focus down on enemies in isolation and those on the fringes, ideally disengaging and moving away from larger clusters of foes after the damage is done. Given the Scoundrel skills that allow cloaked teleportation ability, it is especially helpful to target ranged combatants; the worst-case scenario is that they are forced to displace, sometimes costing the opportunity to shoot at the party, the best is that a threat has been completely elimina


When divvying out Attribute points, it is wise to initially prioritize Finesse and Constitution. Finesse is the governing ability of the Scoundrel skill tree, the central core abilities that make the Rogue effective, as well as boosting the damage on the lighter Finesse-based weapons that are best suited to the class. Constitution will be especially helpful to offset the lesser protection offered by light armor - while it should not be the key stat for the class, having a solid health pool to fall back on can buy the character enough time to get out of danger. Wits is also worth dropping a few points into to amplify the already impressive critical damage of the Rogues, as well as ensuring an early initiative positioning to keep mobile. Strength, while not exceptionally relevant, can be helpful to beef up for some expanded carry capacity and the ability to get some heavier weapons. While heavy armor will never be particularly useful for the class, it does not hurt to make sure that the player can always access the finest light armor and stand up or themself in a head-on confl

댓글목록

등록된 댓글이 없습니다.


회사소개 광고문의 기사제보 독자투고 개인정보취급방침 서비스이용약관 이메일무단수집거부 청소년 보호정책 저작권 보호정책

법인명 : 주식회사 데일리광장 | 대표자 : 나종운 | 발행인/편집인 : 나종운 | 사업자등록번호 : 480-86-03304 | 인터넷신문 등록번호 : 경북, 아00826
등록일 : 2025년 3월 18일 | 발행일 : 2025년 3월 18일 | TEL: (054)256-0045 | FAX: (054)256-0045 | 본사 : 경북 포항시 남구 송림로4

Copyright © 데일리광장. All rights reserved.