10 Things We Wish We Knew Before Starting Gears Tactics
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작성자 PZ 작성일25-11-15 19:56 (수정:25-11-15 19:56)관련링크
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The game is similar to the other Gears of War games in that it’s fast-paced and incredibly aggressive. It feels like a Gears game, only that it’s now overhead and focused more on strategy . For gamers who love Gears of War and similar games like XCOM , this is like a dream mash-up between the ga
In addition to post-launch content for its character brawler Bleeding Edge , Ninja Theory is hard at work on Senua's Saga: Hellblade Divinity Original Sin 2 Strategy for the Xbox Series X. Unfortunately, the Xbox Games Showcase revealed little about the upcoming action game outside of the impressive reveal trailer back from the 2019 Game Awards. Ninja Theory did post a new developer diary, revealing the game's location is set in Iceland , though not much more was said about the Unreal Engine 5 ti
Although the somewhat contrived story is a convenient excuse to bring Gears of War to the well-fitting tactics genre, squad progression and incredibly generous customization will keep most players engaged for the long haul. The Convoy is the mission hub and unit barracks, where players recruit, upgrade, and personalize their Gears. As in similar titles, Gears Tactics allows players to rename units (just not the special hero characters that drive the story), outfit them with stat-adjusting armor pieces and weapon parts collected from battlefield Supply Cases, and specialize each of them into numerous subclasses using skill points. Unlike other modern games, however, it offers robust color, texture, and pattern customization options for almost everything a Gear carries or wears, and it doesn't charge a dime for even the coolest opti
The fainter the white line is, the lower the soldier’s shot percentage will be. If a dotted line appears, it means that the shot has, at most, a 40% chance of hitting. If a perpendicular crosshatch appears, there could be an obstruction; this might cause the shot to hit another object or even a squadmate. This information should help the player become more accurate, particularly when dealing with tough enem
Also, some of the achievement names are very amusing. The whole list can be found here , but one of the best is named "Aw man, I shot Marvin in the face," which is to down a Gear with friendly fire. Also, difficult ones that require players to beat a mission on insane difficulty with a single soldier can be fun to go af
Unless someone an experienced turn-based strategy player, it's generally a good idea to run ironman mode on a difficulty that's already been beaten. Ironman mode is an unforgiving mode that makes every single move count. Any mistakes made cannot be taken back, and there's no going back to save scum for a favorite sold
Unfortunately, series staple bosses, like the hulking Brumak and Corpser, tip things a little too far in the direction of repetitiveness. Those fights thankfully have the phases and adds that players would expect, but the main, set-piece foes feel like overly absorbent bullet sponges for the sake of it. Conversely, the normal enemy AI is far from the brightest in the genre , and they're often oddly okay with waging a war of attrition in overwatch rather than aggressively pushing and flanking like one would expect of the vicious Locust Horde. This may be conjecture, but it also seems like hit chance percentages are similarly fuzzed in the player's favor when at thresholds around 50 percent and up, but it's hard to tell when the game still relies on RNG mechanics that titles Into the Breach made feel obsolete years
A lot is borrowed in Gears Tactics , but that's not a bad thing by any stretch of the mind. Five classes, Support, Vanguard, Heavy, Scout, Sniper, provide a wealth of tactical options and synergy opportunities against a sometimes insurmountable foe, and it feels like XCOM with a few gritty Gears of War twists. Cover is the basis of the mainline series, and that's equally true in this ambitious spinoff , with some added destructibility of certain weaker objects like boxes and sandbags. It may offer few innovations, but those that it does are thanks to is unique source material. Locust Drones can be downed and revived just like friendlies, emergence holes not cleared out with grenades spawn more grubs, and the game's one of the most mindful of its 3D environments in the genre, especially regarding obstructions and vertical
Its greatest offering is its brilliant take on the well-worn overwatch mechanic, which expends all of a soldier's remaining AP (with at least 3 being given each unit every turn) in exchange for the ability to cover squadmates, reserving one shot for spotted enemies per AP allotted. What sets Gears Tactics ' overwatch apart from the crowd, though, is its spatial nature, forcing players to highlight a lane of a length and in a direction of their choosing. This not only encourages players to anticipate from where they want to defend against assault, but also allows them to prevent their units from taking unintended potshots at the wrong enemy unit and leaving their allies exposed. Along with Sniper Locust that pin down friendly units, enemies are similarly eager to box vulnerable Gears using overwatch until killed or interrup
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