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Pokemon TCG: How To Make The Best Water Deck

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작성자 DP 작성일25-11-09 20:44 (수정:25-11-09 20:44)

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연락처 : DP 이메일 : lashundavaldes@wanadoo.fr

Although the "Frozen" status does not technically appear in the TCG , the Paralyzed special condition fills in for it as a more versatile mechanic. Making a foe Paralyzed is not a water-exclusive strategy, as grass and electric pokemon can unleash this effect as well, albeit for different lore reasons. However, some modern water pokemon cards can launch attacks with a chance to inflict this condition with less average cost than m


Each type in the Pokemon TCG represents one or more types from the video game franchise. Water in the card game comprises all pure Water-types, many dual-types, as well as the same for Ice-types. This gives the whole group a variety of strategies to draw from that can be mixed due to elemental synergy. Needing the same type of energy card for two or three different tactics can really overload one's opponent and leave them stretched for resources as well as keep them on the defens


The attack is perfect for players who are using a non-GX deck, as this ability known as Foul Play, allows the player to use any of the attacks that the defending pokemon has, which includes GX attacks. Furthermore, the player only forfeits a single Prize Card to use Zoroark BREAK, making it hugely effective and economi


Dark Omastar from the Neo Destiny expansion is one of the most unique Pokemon in the TCG. Both of its moves involve manipulating the opponent's evolution stage. With Prehistoric Water, this fossil Pokemon can "devolve" the adversary and send its highest stage evolution card into their trainer's d


However, in such a manner it is also possible to overextend oneself. Though this is less of a problem for certain water pokemon in the TCG because they get exponentially more powerful as they gain energy as opposed to most pokemon who only get additively stronger. They can also paralyze foes as well as string together some cool combos. Water type decks are all about manipulating energy, as well as possibly stunning the opponent's pokemon, while utilizing unique secondary strategies for an unpredictable and appropriately fluid offense. Much like a rogue wave that the enemy won't see coming until it crashes down upon t


Arguably the most powerful Psychic-type card in existence, this Basic 170 HP pokémon has the outstanding ability called X-Ball, which can prove to be devastating in advanced stages of the game when the opponent and the player are both setting up for big mo


However, what makes this move so powerful is an interesting fact, whereby Wizards of The Coast, the proprietors of Pokémon cards in America, did not issue an errata concerning a mistranslation with regards to this power. While this power was originally supposed to be used only when Slowking is the active pokémon slot, owing to the mistranslation, multiple Slowking’s saw an introduction into the play reducing the opponent’s chances of using a Trainer Card monumentally. Strangely enough, this card was never ban


Furthermore, this 170 HP Basic pokemon has an ability known as Evil Ball, which deals 20 damage but also multiplies with the number of energies that are attached to the player’s two active pokémon. While it is extremely powerful when combined with a card like Darkrai, Yveltal can hold its own, as well having a considerably powerful secondary attack by the name of Y Cyclone, which further allows it to move one energy from the pokemon to any one of the benched poke


Although not a hugely powerful pokemon, Mega Sharpedo EX is powerful enough to deal adequate damage if played in the correct setup. Capable of dealing 120 damage, this 210 HP pokémon can additionally deal extra damage of 10 to all of the opponent’s benched pokemon based on the retreat cost that they h


Gengar is a 110 HP stage 2 pokémon belonging to the Psychic-type and hails from the Storm Front Extradimensional Crisis expansion of PTCG. The entirety of this card is brilliant, with abilities such as Fainting Spell, Shadow Room, and Poltergeist being killer moves to use in a game. The first ability, Fainting Spell, allows players to turn the tables by knocking out the opponent’s pokémon if Gengar gets knocked out, by a simple toss of a coin, thereby allowing the player a 50-50 chance of achieving this f


This move is especially useful for players who use switching decks and allows them to trap the opponent in a loop of attacks. Furthermore, it only has a retreat cost of one-energy and has also been a part of a World’s Deck in 2012 because of Zachary Bohkari, a semifinalist in 2012's Junior Divis


A legendary Psychic-type duo from the Unified Minds expansion that scratches a huge nostalgia itch for many long-time fans of this franchise. With one of the better Abilities out of all Tag Team cards, Mewtwo & Mew's Perfection gives them access to all attacks from their allies on the Bench or in the discard pile. Though, the energy requirements for those attacks still need to be


Dark Tyranitar, also from the Neo Destiny set, is a rampaging berserker. It has two excellent moves; the first of which can smash a foe's HP and deck much like how this behemoth is usually depicted destroying the landscape. Though, if a trainer does not want to rely on coin flips for Mountain Smasher's damage, they can use Fling Away instead, which can be devastating to multiple or singular f

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