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Review: Grand Theft Auto V (PS4)

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작성자 VM 작성일25-11-06 09:15 (수정:25-11-06 09:15)

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연락처 : VM 이메일 : nan_williams@yahoo.in

Drawing inspiration not from Fallout 3 , but the games which preceded it (with many of the team having worked on the cancelled Fallout 3 from Black Isle), any doubts of Obsidian being up to the task ended with the 'Old World Blues' DLC . Sending players into 'The Big Empty,' the campaign was one massive homage to retro science fiction of the 1950s. The allusions always existed on the fringes of Fallout , but 'Old World Blues' put them center st

The arguments are there that VR is a powerful piece of narrative device. The people you play as in the Grand Theft Auto series are largely awful people, and seeing the world through their eyes is a breakneck way to deliver that message to players. I could even see it causing emotional scenes, like pulling the trigger on Duck in Telltale’s The Walking Dead Season 1, that much more powerful, but in the case of Grand Theft Auto V, its meaning may take a backseat to just how terrifying the act of killing is.

Having launched in 2013, Grand Theft Auto V quickly become the highest selling entertainment product in history by surpassing over one billion dollars in sales over the course of just three days. After only six weeks, Rockstar were able to sell over 29 million copies of GTA V – with the rate continuing to grow even after almost four years since its release. Grand Theft Auto V is currently sitting at over 75 million copies sold worldwide - across all platforms.

Grand Theft Auto IV was an even bigger offender. The re-designed Liberty City was able to be bigger and more expansive than ever, thanks to new consoles’ horsepower, but once again, Rockstar’s vision of vastness ended up making the game more tedious than it should be. Traversal was slow and cumbersome, thanks to messy, "realistic" physics for vehicles, leaving the entire game feeling restrictive. Sure, there was a lot to do, but the downtime between missions was more noticeable and intrusive than ever. What especially makes this such a problem is that open-world games’ major flaw, that downtime where you’re traversing from activity to activity, was solved. Open-world gaming had moved into other franchises like Assassin’s Creed (which offered a parkour traversal system that was smooth and acrobatic) and InFamous (which had a ton of fast, action-based missions that required mobility). Even licensed properties like The Incredible Hulk: Ultimate Destruction solved the problem of boring traversal with a fluid and momentum-driven way to get around the city (and that appeared in the generation before GTA V History IV). In that light, Grand Theft Auto IV was slow and fragmented, and with the world growing larger and larger with each new installment in the series, this problem was sure to escalate into downright tedium.


Released just over three weeks ago, the amazingly successful sandbox title may have already taken to the net, by way of stuttering multiplayer contingent GTA Online , but some eager anarchists appear keen to prove that there's plenty left to enjoy (and eviscerate) on the singleplayer side of thi

A former two-bit criminal, Michael has retired into a witness protection program. Thanks to his previous life, he’s absolutely loaded and lives in a mansion with two kids and a wife. His kids are spoiled brats, with the son spending all day smoking pot and playing video games (no offensive, readers) and the daughter a fame-obsessed promiscuous teenager who will do anything to become a celebrity. His wife, on the other hand, resents him even though he gives her anything she could possibly want (including some surgical enhancements) and is having an affair with likely multiple suitors. Depressed and not challenged in his current country club life, Michael decides to team with Franklin for some excitement. Unfortunately, coming out of retirement made former partner and current psychopath, Trevor, take notice.

Rockstar’s mentality of "bigger is better" is what is making Grand Theft Auto less interesting of a series than it should be. For such a maverick of a series, one that broke ground for gamers, critics and politicians alike, it sure hasn’t been as ambitious as its peers these days. While Skyrim was displaying a smart array of carefully placed activities and Saints Row was slowly chipping away that obnoxious padding between missions, Grand Theft Auto was just putting on more and more unneeded pounds. I like the idea of big games with lots of stuff to do, but simply making a game bigger and smugly putting down your competitors for their "lack of ambition" isn’t a good way to evolve your series, especially when your game is big and empty enough that you need to include yoga as a legitimate side mission.

The GTA Franchise is no stranger to creepy and scary easter eggs as the ghost of Jolene Cranley Evans’ shows many eerie similarities to the Ghost Town Figure from Grand Theft Auto: San Andreas, as they are both not only female, but they also appear at the exact same time. If things couldn’t get any creepier, this particular myth is based off of a real life murder that occurred within the Midwestern United States. The Ghost of Jolene Cranley Evans’ remains one of the few myths to be actually proven true, as many are still awaiting enough hardened facts to be given the final tick of approval.

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