How GTA Became the Dragonforce of Gaming > 광고문의

본문 바로가기
사이트 내 전체검색


광고문의

광고상담문의

(054)256-0045

평일 AM 09:00~PM 20:00

토요일 AM 09:00~PM 18:00

광고문의
Home > 광고문의 > 광고문의

How GTA Became the Dragonforce of Gaming

페이지 정보

작성자 XJ 작성일25-11-06 06:58 (수정:25-11-06 06:58)

본문

연락처 : XJ 이메일 : allenvasey@gmail.com

It’s hard to believe there was a world without Grand Theft Auto V on PC. Originally released in September 2013, GTAV broke practically every sales record and was lauded in almost every circle. When its "definitive" edition debuted on PlayStation 4 and Xbox One during last holiday season, many were questioning if Rockstar would be able to pull it off on PC considering the numerous delays and spotty track record. While they made huge promises and had all the potential in the world, whether or not they were able to optimize Grand Theft Auto V on a bevy of current and last generation machines was still up in the air. While it may have taken Rockstar 19 months to bring their biggest and best game to PC, the result was well worth the wait.

There’s something eerie about literally walking into a store, looking down the sights of a gun and into the eyes of a store clerk, even if it is all virtual. It immediately creates a narrative between assailant and victim that wasn’t there when viewing the game through the window of a TV screen. He's no longer an Apu-esque caricature, and it’s my personal choice whether to kill him or not. The screams of nearby civilians immediately following the gunshots solidified the terror perpetrated by player actions in my mind. I was, and even thinking about it days after initially seeing it still am, deeply disturbed.

One game I had imagined more than any other had to be the open world of Grand Theft Auto. Touring the vastness of Liberty City, meeting colorful characters and going into storefronts all excited me. Not to mention the exhilarating idea of fighting my way through the endless sea of enemies brought on by committing a some petty crimes, like hitting a pedestrian with a car. Virtuix, the folks behind the Omni, have released a video of Grand Theft Auto V being played using the Oculus Rift and their motion tracking peripheral, and I didn’t have quite the reaction I thought I would have.


These games have all been enjoyable in the most video gamey ways possible, with big set pieces accompanied by fast paced action and plenty of gore. However, one thing I can't stand is Kratos. There's not enough time for me to air all my grievances, but let's start with his undying love for his wife. It, and the loss of his daughter, fuels his rage. He’ll do anything to avenge their souls. However, he's not above sleeping with random women in every game. Kratos, you've got some terrible marriage issues bud, the least of which is that your wife and child's are dead while you do the dirty deed with these prostitutes. True, his wife is dead, so he's allowed to explore other women by now, but if he does then he has no claim to his rage. Look in the mirror Kratos because you're the real vill


Batman has one code: do not kill. Sometimes properties go against these known rules like 2016’s awful Batman v Superman: Dawn of Justice where Batman literally shoots people with a gun. Not a gun that propels sleeping gas, but an actual gun with bullets. Batman shooting a gun is the least of that film’s problems though. Anyway, Batman also kills dudes in the Arkham games, even if it isn't as obvious. The damage he does to some henchmen is violent that they’re either dead or so close to it they want to be. Plus, Batman Arkham Knight introduces the Batmobile, which is a whole other can of worms. Like my Final Fantasy VII theory regarding death, I have one for Batman as well that solves this dilemma. I think the player sees reality where the in-city-First game design Batman thinks he’s holding back to keep his mind sane. Take a look at this CollegeHumor video , which sums up my point quite accurat


A week before E3, and more than halfway through its Kickstarter campaign to raise $1.35 million, Paul Caporicci, CEO and founder of Precursor Games, canceled the Kickstarter - which hadn't even crossed the 10% mark - and posted a message starting they're postponing the Kickstarter and will relaunch later with "new developments." We don't know the real reason behind the change, but part of the reasons was that they likely weren't going to meet the funding goal and wouldn't have raised any money this way. Part of the issue is the involvement of Denis Dyack and the resulting confusion of the studio's relationship to Silicon Knights, and the lack of clarity surrounding what the game would offer. It's going to relaunch with s lower funding goal at some point, but we don't know w

Rockstar continues to improve upon one of the greatest games of all time, not to mention getting over the hump that haunted them for the past seven years. While not as significant of an overhaul as when they brought it to PS4 and Xbox One, Grand Theft Auto V offers the most graphical options and accessibilities on PC. It’s not without its launch compatibility issues, but they are small in comparison to other games of its size. There’s seemingly endless fun to be had with GTAV, and it certainly helps that their online component has grown significantly since it debuted in 2013. Grand Theft Auto Online alone should be enough to persuade gamers now that heists have been added to the experience. Whether you were able to hold out over the last year and half, or even played through it on one of the consoles versions, GTAV on PC isn’t an experience to pass up on as it beckons to be played again.

댓글목록

등록된 댓글이 없습니다.


회사소개 광고문의 기사제보 독자투고 개인정보취급방침 서비스이용약관 이메일무단수집거부 청소년 보호정책 저작권 보호정책

법인명 : 주식회사 데일리광장 | 대표자 : 나종운 | 발행인/편집인 : 나종운 | 사업자등록번호 : 480-86-03304 | 인터넷신문 등록번호 : 경북, 아00826
등록일 : 2025년 3월 18일 | 발행일 : 2025년 3월 18일 | TEL: (054)256-0045 | FAX: (054)256-0045 | 본사 : 경북 포항시 남구 송림로4

Copyright © 데일리광장. All rights reserved.