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Cloud9 Interview: Karnage, Cotto, Rolex, and Ian Huston

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작성자 XN 작성일25-09-21 18:32 (수정:25-09-21 18:32)

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연락처 : XN 이메일 : concettadunbar@gmx.de

Despite being in early-access, PUBG is already an overwhelming success. It regularly dethrones League of Legends as the most streamed game on Twitch. It will be seeing a console release on the Xbox One by year’s end, and it seems to have cemented the battle royale arena as a fully-fledged genre in gaming. Major studios are already taking notice, with games like Grand Theft Auto Online and Fortnite adding battle royale game modes of their own. From starting as a mod-of-a-mod to serving as the basis for several major games, the journey this genre has undertaken thus far is already quite incredible. This is really just the beginning though! Who else out there is looking forward to seeing where these games go next?


EA needed to have a good year after the savage mauling it received at the hands of fans in 2017. Games such as Star Wars: Battlefront II had been at the front of the video game loot boxes debate, which saw publishers such as EA come under fire for bad business models and potentially even using mechanics akin to gambling in their games. In the end, EA promised to do better with its future releases, and as such would come under a lot of scrut


Fortnite is something of a unique presence on this list in the sense that it was never really supposed to take the form it has now become known for. The original intent behind the game was to create a co-op sandbox survival experience, and while that form of the game has still found success, it is the existence of Fortnite Battle Royale that sees the game included as a multiplayer standout from 2

In a May 2017 interview with PCGamesN , Brendan Greene, the man behind the "PlayerUnknown" handle, discussed his initial inspiration for the mod. "I’d seen what Survivor GameZ did with DayZ," Greene said. "[…] It was a great event but I couldn’t play in it because I wasn’t a streamer. I thought: ‘Well, I want to do this. I want to play this’. I had a DayZ mod server that I had scripted lots of stuff into and decided I wanted to make a mod. I just thought, ‘Right, let’s try and make a battle royale mod’, and the genre was born." In its initial form, PlayerUnknown’s Battle Royale pitted 25 players against one another in a shared starting area with a cornucopia of gear lying before them. Once the countdown reached zero, the race for life and loot was on! Fun fact: one of the most iconic mechanics of the mod and its successors, the constantly shrinking circle, arose due to Greene’s skill-level as a programmer. "The ever decreasing circle – I couldn’t program squares like it is in the Battle Royale movie," Greene told Rock, Paper, Shotgun in a July 2017 interview . "The code for doing squares that shrink, I just couldn’t do it because I wasn’t a very good coder, right? So I [changed] it to an ever-decreasing circle that sort of moved browse around these guys inside itself, because that’s how I could do it."


In some ways, the frustrations of PUBG Corporation and Bluehole are easy to understand. PlayerUnknown's Battlegrounds in no way invented the battle royale genre, but it was the first to really resonate with players, hitting some major sales milestones along the way. However, in spite of its large player base, PlayerUnknown's Battlegrounds has since been knocked out of the park by Fortni


The response to the success of Fortnite , however, has left many scratching their heads. Bluehole decided that the best course of action was to sue Epic Games over Fortnite , before promptly dropping the suit . It left the publisher as something to mock for many, both over its vicious reaction to a competitor and over the idea that PUBG could lay claim to the genre as a wh


Optimists pointed towards the Platinum-developed Metal Gear Rising: Revengeance , which grew beyond its awful name and pre-release disappointment to be a fun action-centric title. Unfortunately, Konami's first post-Kojima game in the series didn't exactly get the pulse racing when announced. Metal Gear Survive was a survival crafting game, and one that seemed a long way from what Metal Gear stood


Dead by Daylight proved horror multiplayer games still had legs in 2016, and Friday the 13th: The Game kept the momentum going in 2017. Gun Media's faithful preservation of the Friday the 13th horror aesthetic was met with near-universal praise, and while server issues and a choppy launch dulled the luster of Friday the 13th: The Game a little, it still made its way onto most gamers' playlists at some po

As his consultancy role with Daybreak Game Company was coming to a close in 2015, Greene was approached by Chang-han Kim of Bluehole. Kim offered Greene the opportunity to develop a new battle royale-style game. After meeting with Kim at the studio’s South Korean headquarters, Greene was brought on as a creative director. Development for PUBG officially began in early 2016, with game seeing an early-access release in March 2017.

The year of 2009 is shaping up to be one of the more important years of modern gaming. This was the year that saw the birth of many of the current giants of the industry. It was the year that saw the real beginning of the Assassin’s Creed series, the beta release of Mincraft, and was the year when Uncharted 2: Among Thieves released and blew away all expectations. It’s also the year that saw the release of ARMA 2, the game would come to serve as the spawning point for both PlayerUnknown’s Battlegrounds (aka "PUBG") and the battle royale arena genre in general. Upon its release, ARMA 2 was received as a competent, though mostly unremarkable, tactical shooter. Still, it managed to gain a small, but healthy, following thanks to its wide variety of weapons and realistic ballistics. Left to its own devices, ARMA 2 would have faded into obscurity as its player slowly bled away but that’s not quite what happed. See, the game also happened to attract a strong modding community, one that would propel it back into the limelight three years later.

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