PlayerUnknown's Battlegrounds is the Survival Game for People That Don…
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작성자 FN 작성일25-12-08 09:08 (수정:25-12-08 09:08)관련링크
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In the hours that I've played PlayerUnknown's Battlegrounds , most of those fears have gone away from the start. That isn't to say Battlegrounds goes completely against the grain when it comes to most Early Access survival sims - there are bugs a-plenty and what's actually available in the game for players is a bit sparse at the moment (though frequent updates are regulating that). However, I find what PlayerUnknown's Battlegrounds does best so far is capture what I like the most about survival games - that intoxicating stress of fighting for your life - while stripping away almost all of the mechanics that I often clash with in the ge
[pullquote]The noise surrounding Battlegrounds has only grown over the past three months, especially considering the fact that it has sold over 4 million copies alone since its Early Access debut.[/pullqu
Bluehole and PLAYERUNKNOWN (Brendan Greene) have been hard at work on their latest patch for PLAYERUNKNOWN'S BATTLEGROUNDS . The Early Access Month 2 Update brings a new vehicle, a new weapon, client performance optimization and much more. The update is scheduled to go live on May 25 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to compl
The icon will be different when the care package is falling and looted by other players
Adjusted replay system so that now a player can watch the replay without extra delay in the following c
Since it debuted on Early Access last March and finally launched last month, PlayerUnknown's Battlegrounds has shown little signs of slowing down with regular new updates and content being added, with PC players getting a new update on the hori
Adjusted squad team colors to make them more consistent between different colorblind options
Added a function where a player can select more detailed criteria for the "Cheating" category in the in-game report
For those that don't know much about the title and/or have lived under a rock in the past few months, PlayerUnknown's Battlegrounds is an Early Access survival shooter that pits 100 players against each other in typical survival game/ Battle Royale fashion, developed by Korean studio Bluehole and Brandon Greene, the titular "PlayerUnkno
On the technical side of things, PUBG is a much more hit-and-miss experience, and your mileage (as far as performance) is going to vary greatly on PC, depending on your build. Personally, PUBG has been a mostly smooth experience with my build that includes an NVIDIA GTX 1070 graphics card (which is just above the game's recommended spec of a GTX 1060 GPU), 32GB of RAM, and an i5 processor, though the game's optimization is far from ideal. It's come a long way now from its Early Access state, but there is definitely more work to be done to make PUBG a completely "stable" experie
Over on the Steam community forum for the title, developer Brendan Greene (aka "PlayerUnknown") outlined what players can expect from the next Monthly Update for PlayerUnknown's Battlegrounds, which includes a hefty number of updates for the game. Specifically, these include a new car horn feature when driving vehicles, the addition of first-person only servers for the game in Solo and Duo game types for North America and Europe, support for the Xbox One controller, new weapons and character customization options, and much m
That fear is also combined with the fact that so many titles in the genre can feel as "Early Access" as an Early Access title can be. Without delving into the numerous technical and performance issues that can crop up with titles in an early development state, there can also be the feeling of mechanics and gameplay ideas that haven't had the proper time to cook yet, and there's no knowing what a title can look like months (or even years) out from what players have available. That's the nature of Early Access games as we know them, and while that's as much an expectation for what you're getting, it can also factor into the hesitation of plunking down money on a game that is, for all intents and purposes, unfinis
First, let's start with the basics. PlayerUnknown's Battlegrounds is a survival first/third-person shooter that revolves around the idea of a "battle royale" experience, where 100 players are dropped onto a remote location and forced into battle to kill the remaining players and be the last one standing. As we've seen from books and movies like Battle Royale and The Hunger Games , pubg ai training match more than 10 activates a primitive, yet entertaining, enjoyment from fighting to survive by whatever means necessary, and that's a large portion of its addictive nat
The next Monthly Update will also introduce the game's first new paid cosmetic items through a "crate and key system," which Greene took time in the community forum to address. Due to some of the negative reaction towards implementing the system, Greene expressed that the introduction and testing of the new paid cosmetics will "serve as the foundation of a healthy economy after launch," and will aim to "benefit all players - both who are willing to pay and who are not willing to pay for vanity items." However, Greene also addressed that "our messaging wasn't clear" in terms of implementing the new system, and added that the team will "try to communicate better moving forwa
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